thecrook: (Default)
The Shepherd's Crook ([personal profile] thecrook) wrote2017-07-10 04:13 pm

HOW IT WORKS

HOW IT WORKS

The Basics
Cry Wolf (or Mafia, or Werewolves) is a party game of slow elimination. At the start of the game, each player is secretly assigned a role affiliated with one of two teams: the wolves or the sheep. Sheep are innocent beings, but are the powerful (and tasty) majority for most of the game. The wolves (hidden in sheep's clothing, naturally) will work to slowly eliminate the sheep and turn them against each other.

The game has two alternating phases. During the day, the sheep and disguised wolves debate the identities of the wolves and vote to eliminate (or "slaughter," either literally or metaphorically) a suspected wolf. At night night, the wolves privately vote to slaughter a sheep. Play continues until all of the wolves have been eliminated or until the wolves outnumber the sheep.

Participants
Characters from established series and original characters are both free to sign up and play. Characters with previous CR are allowed to continue those relationships in games (with the blessing of all parties).

Warnings
Some games will be simple and carry all the consequences of any real-world party game. Some games will be especially gruesome, with literal slaughter and other unsavory actions being performed ICly. Every sign-up sheet will mention the warnings for the game.



SPECIAL ROLES

Depending on the individual game rules, special roles may exist to further diversify the strategy of both the sheep and the wolves. All special roles will know their own identity, but others will not know unless they are ICly told or extrapolate the identity from existing information. Games may include the following roles:

VETERINARIAN: a special sheep. each day, they leave a message for the shepherd via screened comment and select a player or themselves to protect for one night.

DETECTIVE: a sheep that can learn the team of one player each night via screened comment to the shepherd.

VIGILANTE: a vengeful sheep. allowed to choose an individual to slaughter every other night.

SHIELD: a sheep that protects its fellows. can save one person from being slaughtered if they comment via screened message to the shepherd.

LOVERS: two players inextricably entwined. if one is slaughtered, the other soon follows, dying of a broken heart.

BLACK SHEEP: a traitor to the sheep. actively works to aid the mafia, but does not know their identities.

SHEEP DOG: a sheep with a badge. can choose someone to defend. that person will be immune to slaughter by the sheep for one day.

BABE: can blindly change two player's roles.



FLOW OF THE GAME

SET UP The night before the start of the game, the shepherd will email all players their roles and provide access to [personal profile] thecrook's journal. All "official" sheep and wolf activity will be hosted by the shepherd's journal.

Day ONE
The players gather in a post hosted on [personal profile] thecrook's journal. Introductions are made, behaviors are monitored. The shepherd most likely have posted several ice-breaking questions to help foster CR. Players will have at least twenty-four hours to select two suspicious individuals. Voting is due at the time the shepherd set for the game. After that point, the voting poll for that post will be closed.

VOTING
A new poll will go up wherein the two most suspicious individuals, as voted by the players, are pitted against each other. A minimum of one hour will be spent making a final decision about whom to literally or metaphorically slaughter.

Night ONE
After voting is completed, the remaining wolves meet to discuss their victim. Any special roles will take this time to comment to a screened post on [personal profile] thecrook's journal to perform their actions. Unless otherwise stated, each night lasts only an hour in real time.

Day TWO
The remaining players meet to discuss their options. The days, nights, and voting periods continue until the wolves have been eliminated or outnumber the sheep.